What first drew me to New Orleans when I first started visiting here is the dual effect the city had on me. On the one hand, the city offered an opportunity to get lost in it and explore a limitless potential to explore new and lost worlds. While at the same time, once I was lost inside the quarter, the world I came from immediately became distant and forgotten, partly because of the culture here and also because you cannot see the horizon anymore (and therefore the rest of the world). This is why this piece shows the rooftops of the French Quarter.....it shows the unknown waiting for you in the streets below, but also shows the rest of the world that has disappeared and has been forgotten over the horizon.
Originally from Miami, FL, I went to art school in Sarasota, FL at the Ringling School of Art and Design and earned a Bachelor’s degree in Fine Arts, Dept. of Computer Animation. From there, I began a career in animation working at several studios around the country and finally ending up at Nintendo’s Retro Studios in Austin, TX for 13 years. All the while, I continued working on my art and comics.
Somewhere in the middle there, I began to visit New Orleans for shows and vacation and the city seduced me in a way no other place ever had. I started visiting multiple times a year, for several years, before I decided that I had to live and work here.
I’m happy that I did….
Now in my 3rd year living here, I am a senior character animator, making video games for Microsoft/InXile Entertainment and I’ve curated and exhibited work in several art shows all over town. New Orleans has provided everything I had hoped for and continues to surprise and amaze. I can't wait to see what happens next.
Carlos Mendieta is a New Orleans artist living and working in Marigny neighborhood.
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